We continue with another post dedicated to Tizen. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux.
There are many ways to manage the inventory for your game. The most common is to create an ‘array’ or a list of all your data. But it could be made in a more optimal way, simply by using a numerical variable, treating it as if it were binary. How do you do that? Read on!
Recently, YoYo Games has published its own Marketplace, where Pro Game Maker Studio users (implies having a PRO version or higher) may acquire all kinds of resources, such as images, sounds, fonts, backgrounds and even objects or scripts which may be useful for any application. Likewise, we can publish our own resources so others can benefit from them. We’ve taken a look at it and this is what we have found.
When we participated in YoYo Games’ Tizen Game Drive with Go Deeper, one of the requirements was that the game was Tizen certified so we installed the Tizen SDK, configured it to make Game Maker Studio generate the corresponding .tpk file and sent it to the Tizen Store.
The truth is that all the settings were quite simple and the Tizen validation, better than expected. The problem was that the Tizen SDK Emulator didn’t allow us to test the game the way we wanted, so eventually we looked for ways to get a Tizen device.
Navigating through Apple’s website we’ve hit a graphic that is updated every 7 days and reflects the major reasons for rejecting an application from you. Interestingly, over 50% of the cases can be included into 10 concrete reasons. So let’s talk about them.