It is unusual to find much information related to user interface design for video games. Even less specifically on the use of typography. Areas sometimes forgotten by developers and game designers that, however, have gained in professionalism and attention over the years. In this post, we try to contribute our bit around the use of typography and those aspects to consider when selecting a typeface for our projects.
Adobe Flash has been an important tool for web development, especially in the early years of this century. But with the progressive use of new technologies such as HTML5, it has been being relegated to a ‘simple’ but effective animation tool that Adobe recently renamed Adobe Animate CC. For some time now, Game Maker Studio allows the use of SWF (Shockwave Flash) elements in our projects.
We continue with the list of the 10 games that we are willing to play in this 2015. In this second part we offer the remaining 5 games. All of them indie, not because we want to discard everything else, but because we truly feel close to independent development in every way. Let’s see!
2015 seems to be full of interesting releases for all platforms. As good indies, we admit to be particularly interested in small projects from other independent developers and we have our own list of favorites for this year.
The famous ‘pitch’ or more specifically ‘elevator pitch’ is nothing new. It exists since there’s a need to sell a product effectively. But now that developers are increasingly aware of the need to sell well what we do and the fact that nobody really has much time to waste, it seems the ‘pitch’ has been revalued in the indie sector.