It seemed it would never happen, but at last the Tizen Store is activated. Unfortunately, only in India for now. We imagine that the expansion plans of Samsung & co. are planned in a phased manner. It’s been a while since we developed a version of our first game —Go Deeper— for this new system created by the Linux Foundation and LiMo Foundation (Samsung, Intel, Huawei, Fujitsu, NEC, Panasonic, Orange, Vodafone… and other international companies).
The famous ‘pitch’ or more specifically ‘elevator pitch’ is nothing new. It exists since there’s a need to sell a product effectively. But now that developers are increasingly aware of the need to sell well what we do and the fact that nobody really has much time to waste, it seems the ‘pitch’ has been revalued in the indie sector.
Each development team has its methodology and techniques, usually tailored to the general needs of each project. As developers and designers, we always feel curious about how other people work in the sector.
In this post, we’ll explain how we face the animation process for characters, items or other graphics, using our own method which will be familiar for many people, while others may think it’s strange or particular.
Go Deeper 1.2 is nearly here. In a few days, it will be available in the AppStore and Google Play. Amazon will be our next stop. We have made great efforts to make Go Deeper a better game, collecting a lot of feedback we have been receiving over the months, in and out of stores, especially in events of all kinds.
Here is a list of major improvements and changes made over the first version of Go Deeper in order to make it more competitive, fun and interesting:
Welcome to our crypt. We hope you come visit us often, not only for your interest in the games that we have done and will do in the future, but also to create a community to help us solve all our doubts. Want to know more about us? Let’s start with a little history for you to know us better…