For several months we have been working on our second commercial project: Tripl3Squad. In this post we explain more about this new project, especially focused on tactile devices, as happened with Go Deeper. A simple, direct and vibrant game, with a minimalistic and casual aesthetic.
It is unusual to find much information related to user interface design for video games. Even less specifically on the use of typography. Areas sometimes forgotten by developers and game designers that, however, have gained in professionalism and attention over the years. In this post, we try to contribute our bit around the use of typography and those aspects to consider when selecting a typeface for our projects.
We’ve been thinking about writing some posts about the tools we regularly use to develop our games. We’ll talk about them soon. But this time, we want to offer some brief thoughts on the importance of tools vs. creativity when creating a game.
We continue with another post dedicated to Tizen. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux.
We continue with the list of the 10 games that we are willing to play in this 2015. In this second part we offer the remaining 5 games. All of them indie, not because we want to discard everything else, but because we truly feel close to independent development in every way. Let’s see!