It is unusual to find much information related to user interface design for video games. Even less specifically on the use of typography. Areas sometimes forgotten by developers and game designers that, however, have gained in professionalism and attention over the years. In this post, we try to contribute our bit around the use of typography and those aspects to consider when selecting a typeface for our projects.
Adobe Flash has been an important tool for web development, especially in the early years of this century. But with the progressive use of new technologies such as HTML5, it has been being relegated to a ‘simple’ but effective animation tool that Adobe recently renamed Adobe Animate CC. For some time now, Game Maker Studio allows the use of SWF (Shockwave Flash) elements in our projects.
We’ve been thinking about writing some posts about the tools we regularly use to develop our games. We’ll talk about them soon. But this time, we want to offer some brief thoughts on the importance of tools vs. creativity when creating a game.
We continue with another post dedicated to Tizen. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux.
The famous ‘pitch’ or more specifically ‘elevator pitch’ is nothing new. It exists since there’s a need to sell a product effectively. But now that developers are increasingly aware of the need to sell well what we do and the fact that nobody really has much time to waste, it seems the ‘pitch’ has been revalued in the indie sector.