We continue with another post dedicated to Tizen. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux.
It seemed it would never happen, but at last the Tizen Store is activated. Unfortunately, only in India for now. We imagine that the expansion plans of Samsung & co. are planned in a phased manner. It’s been a while since we developed a version of our first game —Go Deeper— for this new system created by the Linux Foundation and LiMo Foundation (Samsung, Intel, Huawei, Fujitsu, NEC, Panasonic, Orange, Vodafone… and other international companies).
When we participated in YoYo Games’ Tizen Game Drive with Go Deeper, one of the requirements was that the game was Tizen certified so we installed the Tizen SDK, configured it to make Game Maker Studio generate the corresponding .tpk file and sent it to the Tizen Store.
The truth is that all the settings were quite simple and the Tizen validation, better than expected. The problem was that the Tizen SDK Emulator didn’t allow us to test the game the way we wanted, so eventually we looked for ways to get a Tizen device.