Adobe Flash has been an important tool for web development, especially in the early years of this century. But with the progressive use of new technologies such as HTML5, it has been being relegated to a ‘simple’ but effective animation tool that Adobe recently renamed Adobe Animate CC. For some time now, Game Maker Studio allows the use of SWF (Shockwave Flash) elements in our projects.
We continue with another post dedicated to Tizen. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux.
Each development team has its methodology and techniques, usually tailored to the general needs of each project. As developers and designers, we always feel curious about how other people work in the sector.
In this post, we’ll explain how we face the animation process for characters, items or other graphics, using our own method which will be familiar for many people, while others may think it’s strange or particular.
There are many ways to manage the inventory for your game. The most common is to create an ‘array’ or a list of all your data. But it could be made in a more optimal way, simply by using a numerical variable, treating it as if it were binary. How do you do that? Read on!
When we participated in YoYo Games’ Tizen Game Drive with Go Deeper, one of the requirements was that the game was Tizen certified so we installed the Tizen SDK, configured it to make Game Maker Studio generate the corresponding .tpk file and sent it to the Tizen Store.
The truth is that all the settings were quite simple and the Tizen validation, better than expected. The problem was that the Tizen SDK Emulator didn’t allow us to test the game the way we wanted, so eventually we looked for ways to get a Tizen device.