It is unusual to find much information related to user interface design for video games. Even less specifically on the use of typography. Areas sometimes forgotten by developers and game designers that, however, have gained in professionalism and attention over the years. In this post, we try to contribute our bit around the use of typography and those aspects to consider when selecting a typeface for our projects.
It seemed it would never happen, but at last the Tizen Store is activated. Unfortunately, only in India for now. We imagine that the expansion plans of Samsung & co. are planned in a phased manner. It’s been a while since we developed a version of our first game —Go Deeper— for this new system created by the Linux Foundation and LiMo Foundation (Samsung, Intel, Huawei, Fujitsu, NEC, Panasonic, Orange, Vodafone… and other international companies).
Navigating through Apple’s website we’ve hit a graphic that is updated every 7 days and reflects the major reasons for rejecting an application from you. Interestingly, over 50% of the cases can be included into 10 concrete reasons. So let’s talk about them.