2015 seems to be full of interesting releases for all platforms. As good indies, we admit to be particularly interested in small projects from other independent developers and we have our own list of favorites for this year.
Each development team has its methodology and techniques, usually tailored to the general needs of each project. As developers and designers, we always feel curious about how other people work in the sector.
In this post, we’ll explain how we face the animation process for characters, items or other graphics, using our own method which will be familiar for many people, while others may think it’s strange or particular.
Go Deeper 1.2 is nearly here. In a few days, it will be available in the AppStore and Google Play. Amazon will be our next stop. We have made great efforts to make Go Deeper a better game, collecting a lot of feedback we have been receiving over the months, in and out of stores, especially in events of all kinds.
Here is a list of major improvements and changes made over the first version of Go Deeper in order to make it more competitive, fun and interesting:
Navigating through Apple’s website we’ve hit a graphic that is updated every 7 days and reflects the major reasons for rejecting an application from you. Interestingly, over 50% of the cases can be included into 10 concrete reasons. So let’s talk about them.
Welcome to our crypt. We hope you come visit us often, not only for your interest in the games that we have done and will do in the future, but also to create a community to help us solve all our doubts. Want to know more about us? Let’s start with a little history for you to know us better…