Archives: General

Animating sprites for videogames

Each development team has its methodology and techniques, usually tailored to the general needs of each project. As developers and designers, we always feel curious about how other people work in the sector.

In this post, we’ll explain how we face the animation process for characters, items or other graphics, using our own method which will be familiar for many people, while others may think it’s strange or particular.

Go Deeper (v 1.2) – News!

Go Deeper 1.2 is nearly here. In a few days, it will be available in the AppStore and Google Play. Amazon will be our next stop. We have made great efforts to make Go Deeper a better game, collecting a lot of feedback we have been receiving over the months, in and out of stores, especially in events of all kinds.

Here is a list of major improvements and changes made over the first version of Go Deeper in order to make it more competitive, fun and interesting: